MooBull Model Files: unpack into: x:\Quake2 folder .... file size 1.54 meg
check out the moobull.txt, file for installation..
vwep support for weapons viewing: unpack into: x:\Quake2 folder .... file size 1.76 meg
This can be used for the cow model also.
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Cow Model Files: unpack into: x:\Quake2 folder, file size 1.72 meg
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Pknight Model Files: unpack into: x:\Quake2 folder, file size 2.2 meg
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Crakhor files
trixiesfavoriteskin.zip , file size 22k: unpack into: quake2\baseq2\players\crakhor folder, Skin for Trixie
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lNullskin Fix Tutorial -rogue13
A lot of beginning modelers have a problem with correctly linking the weapon model's skin to the
weapon. This creates the nasty "nullskin" warning one or two of you may have seen before.
So with
that in mind I've written a tutorial on this arduous task. In fact I'll post then entire massive set
of
instructions below. This will work for any model with the requirements listed and should be easy
enough that any user can fix any model that they have problems with.
r13's weapon skinning tutorial
This only works for Quake2 models and will work for any model that has its skins not in a PAK file.
Usually the weapon and its skin are in the player model directory and tutorial follows this
assumption.
Open the weapon model in NST, and pull down the Skins menu. From here
Delete/Close the current skin. You may have to do this a couple of times until the model
goes black and the Skins listing is blank.
Now under the File menu go to Save As and save on top of the weapon model under the proper
directory.
Close NST and reopen it. [this is just to be completely sure that everything is fine]
Manually reopen the model even if it loaded automatically, again just to be sure.
Under the Skins menu select the weapon's skin under the Open command.
Now you should be seeing the skin correctly. Under the Skins menu go to Link and re-pick
the
exact same skin. It is now linked correctly.
Under the File menu, do another Save As on top of the model again and you should be gold. If
you
close NST and reopen it, NST should automatically reload the skin.
make sure to ONLY link the WEAPON skin to the WEAPON model. Do NOT link any of the
main MODEL skins.
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